#include
#include
#include
#define NETWORK_ERROR -1
#define NETWORK_OK 0
void ReportError(int, const char *);
int WINAPI WinMain(HINSTANCE hInst, HINSTANCE hPrevInst, LPSTR lpCmd, int nShow)
{
WORD sockVersion;
WSADATA wsaData;
int nret;
sockVersion = MAKEWORD(1, 1); // We'd like Winsock version 1.1
// We begin by initializing Winsock
WSAStartup(sockVersion, &wsaData);
// Next, create the listening socket
SOCKET listeningSocket;
listeningSocket = socket(AF_INET, // Go over TCP/IP
SOCK_STREAM, // This is a stream-oriented socket
IPPROTO_TCP); // Use TCP rather than UDP
if (listeningSocket == INVALID_SOCKET)
{
nret = WSAGetLastError(); // Get a more detailed error
ReportError(nret, "socket()"); // Report the error with our custom function
WSACleanup(); // Shutdown Winsock
return NETWORK_ERROR; // Return an error value
}
// Use a SOCKADDR_IN struct to fill in address information
SOCKADDR_IN serverInfo;
serverInfo.sin_family = AF_INET;
serverInfo.sin_addr.s_addr = INADDR_ANY; // Since this socket is listening for connections,
// any local address will do
serverInfo.sin_port = htons(8888); // Convert integer 8888 to network-byte order
// and insert into the port field
// Bind the socket to our local server address
nret = bind(listeningSocket, (LPSOCKADDR)&serverInfo, sizeof(struct sockaddr));
if (nret == SOCKET_ERROR)
{
nret = WSAGetLastError();
ReportError(nret, "bind()");
WSACleanup();
return NETWORK_ERROR;
}
// Make the socket listen
nret = listen(listeningSocket, 10); // Up to 10 connections may wait at any
// one time to be accept()'ed
if (nret == SOCKET_ERROR)
{
nret = WSAGetLastError();
ReportError(nret, "listen()");
WSACleanup();
return NETWORK_ERROR;
}
// Wait for a client
SOCKET theClient;
theClient = accept(listeningSocket,
NULL, // Optionally, address of a SOCKADDR_IN struct
NULL); // Optionally, address of variable containing
// sizeof ( struct SOCKADDR_IN )
if (theClient == INVALID_SOCKET)
{
nret = WSAGetLastError();
ReportError(nret, "accept()");
WSACleanup();
return NETWORK_ERROR;
}
// Send and receive from the client, and finally,
closesocket(theClient);
closesocket(listeningSocket);
// Shutdown Winsock
WSACleanup();
return NETWORK_OK;
}
void ReportError(int errorCode, const char *whichFunc)
{
char errorMsg[92]; // Declare a buffer to hold
// the generated error message
ZeroMemory(errorMsg, 92); // Automatically NULL-terminate the string
// The following line copies the phrase, whichFunc string, and integer errorCode into the buffer
sprintf(errorMsg, "Call to %s returned error %d!", (char *)whichFunc, errorCode);
MessageBox(NULL, errorMsg, "socketIndication", MB_OK);
}
Tuesday, November 24, 2009
Creating a Listening Socket
Labels:
client servers
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